The PedoChi concept device offers playful, fun, entertaining and thoughtful experience to the user without having to give much effort. This effective and educational concept is designed to enhance your children’s health and contribute to reduce childhood obesity through a motivating way of physical activity. With this device, users can share their personal physical records and play competitive intellectual and physical games between other devices. Operating the device is simple. Set your stride by using the left and right keys and hit enter to begin the birth of your pet. Once the pet is alive, you will have to feed it by playing with it, otherwise it will die. The handy counter will keep track of your steps and the colored lights indicate the health condition and needs of your pet.


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The Onyx; this was the model mobile phone which took the more traditional keypad to a whole new level by introducing the touch screen edge. With just a finger or a joystick you could click your way to revelation. But even with the pomp and color that Synaptics and Pilotfish, who are interface developers and industrial studio designers respectively, launched Onyx, it still wasn’t good enough to get sold.
But it may have become the harbinger of future mobile phone concept developments. With Pilotfish, a new development in the concept of phone music editing was born. The Ondo combines the touch screen ability with a back that lithely twists and turns to allow for fast and comprehensive editing of desired music on the phone.
This new concept according to Pilotfish is a bid to lessen the burden of mobile phone manipulation especially for those who find it hard to even understand the features and also make music enthusiasts happy. Of course we can not conclusively judge the efficiency of this designed concept but the need for a classy easy to use music editor has always been in the heart of mobile phone music lovers who want a calling phone with an Ipod like concept among its features.


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Step Up is a brilliant catalyst for exploring creativity and building physical strength by functioning as a physical rehabilitation as well as a game. Set Up is designed to be used easily at home which incorporates an inflatable rug and a belt to wear for the players and includes various play methods, games and rehabilitation programs. Players can communicate with the main system through the adjustable rubber-line belt gadget for various body sizes.
When the players make some movements on the mat, the belt converts the movements into light and vibration. With a rehabilitation specialist’s prescribed program, this product will allow patients to keep up with their conditions easily. As a game, Step Up works as a catalyst for children’s creative activities, and can target both educational and active games.


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Handy Wheel chair which due to its construction is very flexible for the users. The wheels are constructed in a way which enables the user to ascend one or two steps of a stairs. The design is particularly aimed towards children with various physical handicaps, and the construction will enable the child to participate in games and will also function as a “toy” to play with.


Designer : Nicolas Nicolaou
The Wisdom Well concept involves an interactive floor supporting new kinds of kinesthetic learning and entertainment experiences. The objective of the Wisdom Well is to create an IT-based physical setup for learning and entertainment that enables users to utilise their bodies as well as their minds in collaborative games and explorative digital simulations.


Learning is a promising application of the Wisdom Well concept, since it transcends traditional PC-based systems through support for body-kinesthetic learning. The theories of Howard Gardner and others suggest that stimulating one intelligence area may enhance skills within other intelligence areas.

Designer : Kaj Gr?nb?k, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, and Louise Aagaard