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	<title>Future Technology &#187; Search Results  &#187;  software wireless</title>
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	<link>http://www.tuvie.com</link>
	<description>Future Design, Technology, Industrial Design, Car Concept, Futuristic Gadget, and Product Concept</description>
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		<title>SNS Project Inkwell Spark Concept</title>
		<link>http://www.tuvie.com/sns-project-inkwell-spark-concept/</link>
		<comments>http://www.tuvie.com/sns-project-inkwell-spark-concept/#comments</comments>
		<pubDate>Mon, 01 Sep 2008 09:11:05 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/sns-project-inkwell-spark-concept</guid>
		<description><![CDATA[IDEO has come up with a revolutionary product that has been designed as a study tool for kids under the age of 12 years. It allows them to read, learn, collaborate and work the product is design is laptop style computing which has a special set of physical characteristics which facilitates the usage for children [...]]]></description>
			<content:encoded><![CDATA[<p>IDEO has come up with a revolutionary product that has been designed as a study tool for kids under the age of 12 years. It allows them to read, learn, collaborate and work the product is design is laptop style computing which has a special set of physical characteristics which facilitates the usage for children and allowing schools and parents alike, to support the system. Also it helps students to adjust to any given environment and learn during the same time. This is a very useful tool as students can learn in this faster compared to other mediums.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/spark1.jpg" alt="spark study tool for kids" /></p>
<p><span id="more-727"></span><br />
Text from IDEO :<br />
Project Inkwell&#8217;s goal is to greatly increase the size and effectiveness of the K-12 education technology market by managing the synthesis of functional specifications for a ubiquitous computing platform. As a Project Inkwell partner, IDEO assisted by facilitating a group of experts in understanding and synthesizing the needs and desires of students, and by prototyping possible solutions. The results of this effort have been visualized in the Spark concept.</p>
<p>Spark allows students to learn anytime, anywhere. It provides students with a highly mobile device that supports collaboration and multimedia work through educational software. Wireless networking enables use of the internet as a learning space and a means of working with peers and mentors, and promotes the publishing and sharing of work. The configuration of Spark affords an endless number of personalization opportunities. The soft housing protects the Spark unit while providing a medium with which to convey a sense of group or individual identity. The housing and keyboard are inexpensive and can be easily replaced over the life of the device. Along with the full-function keyboard, the Spark housing provides storage for a hot-swappable spare battery and a Bluetooth mouse.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/spark2.jpg" alt="spark study tool for kids" /></p>
<p>Designer : <a href="http://www.ideo.com">IDEO</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Napkin PC Concept by Avery Holleman Has Won Microsoft Next-Gen PC  Design Competition</title>
		<link>http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition/</link>
		<comments>http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 07:09:24 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition</guid>
		<description><![CDATA[Avery Holleman has developed a PC design that can turn out to be a very useful tool on your conference tables. Named as Napkin PC, the design resembles a Napkin holder, which combines multiple touch screen devices within a collaborative network. The digital pens which are a part of the device allow the users to [...]]]></description>
			<content:encoded><![CDATA[<p>Avery Holleman has developed a PC design that can turn out to be a very useful tool on your conference tables. Named as Napkin PC, the design resembles a Napkin holder, which combines multiple touch screen devices within a collaborative network. The digital pens which are a part of the device allow the users to draw on the touch screens what you would do with a pen on a napkin. As per the designer, the reason for creating the concept was to enable users to interact with any number of interfaces connected in the same network. Of course this is one napkin wherein one won&#8217;t feel embarrassed keeping notes. We already discussed some of Next Gen PC Design finalists, such as : <a href="http://www.tuvie.com/siafu-pc-design-with-full-spread-braill-layouts">Siafu PC Design</a>, <a href="http://www.tuvie.com/zen-pc-design-for-the-visually-impaired">Zen PC</a>, <a href="http://www.tuvie.com/yuno-pc-mug-concept">Yuno</a>, <a href="http://www.tuvie.com/momenta-pc-in-your-neck">Momenta Neck PC</a>, <a href="http://www.tuvie.com/the-cup-pc-concept-for-easy-intuitive-and-everyday-conduct">The Cup</a>, <a href="http://www.tuvie.com/clef-digital-music-note-stand-concept">CLEF</a> and <a href="http://www.tuvie.com/trvl-portable-pc-concept-for-travelers">TRVL</a>, and the winner goes to Napkin PC Concept, congratulation Avery!</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc1.jpg" alt="napkin PC concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc2.jpg" alt="future napkin PC" /></p>
<p><span id="more-535"></span><br />
From the website :</p>
<p><em><strong>Passion</strong><br />
The Napkin PC aims to bring out the creative passion of the user both individually and in group sessions. It encourages spreading out and allows for multiple creative workflows that can interact or just as easily stay independent. It encourages group interaction and collaboration by allowing any number of interfaces that can be passed around or pinned up, but which all communicate with a central network.</em></p>
<p><em><strong>Users’ Culture &amp; Lifestyle</strong><br />
The primary users are creative professionals including those in any field of design, but also expanding to include business and marketing professionals who use creative thinking to come up with business plans or marketing campaigns.</em></p>
<p><em>Their primary need is to have a simple system to help keep their creativity moving and maintain good collaborative communication. They want to drink a cup of coffee, pick up a pen and let their creativity flow, without having to sit down later to actually document and organize the information later.</em></p>
<p><em>The Napkin PC is a continuously additive system, where each new idea is already documented and organized with references and connections to related ideas. In addition each Napkin interface is an instant portal to the entire network giving quick and easy access and sharing of ideas and reference material.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc3.jpg" alt="napkin PC concept won Microsoft next-gen pc design" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc4.jpg" alt="napkin PC concept by avery holleman" /></p>
<p><em><strong>Market Viability</strong><br />
The design appeals to business professionals. It is ideal for work groups of around 6 people (a typical brainstorming meeting) although the system is easily expandable for larger business.</em></p>
<p><em>The viable markets are any business that works with creative professionals. Any company that relies on brainstorming and group collaboration would benefit from using a Napkin PC.</em></p>
<p><em>A secondary market is creative professionals who work alone or in smaller groups, but who want the same ability to spread out and use multiple workflows.</em></p>
<p><em><strong>Size</strong><br />
See page titled “Dimensions”</em></p>
<p><em>Napkin interface: 180mm x 180mm x 2mm<br />
Pen stylus: 140mm x 9mm x 10mm<br />
Base station: 160mm x 150mm x 150mm<br />
Mobile station: 45mm x 36mm x 15 mm</em></p>
<p><em><strong>Overview of Design</strong><br />
The Napkin PC is innovative because of its multi-flexibility. It can have multiple users, multiple interfaces, and multiple configurations. It breaks the PC down to only the interface— a pen and a space— and then gives you a multitude of both so you can let your creativity run wild.</em></p>
<p><em><strong>User &amp; Context</strong><br />
The users are creative professionals who work in collaborative groups. The PC is designed to be used for brainstorming, ideation, meetings, think tanks, etc. — anywhere where creativity is the driving force.</em></p>
<p><em><strong>Scenarios of Use</strong><br />
There are two new usage scenarios delivered by the PC. First is the brainstorming workflow. Creativity that normally starts on paper and whiteboards goes instead directly into the PC without the user changing their behavior. This creativity is richer because of the innumerable software tools and resources available on every Napkin interface. It can also be shared, compiled, and compared instantly for a smooth, speedy workflow.</em></p>
<p><em>The second scenario is a replacement for printing. Instead of ever putting ink on paper, the interfaces themselves instantly become “prints” when power is removed. They would then be used just like a print, pinned up, handed around, reviewed, etc. When the print is no longer needed the interface is simply returned to the base station as a fresh Napkin.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc5.jpg" alt="napkin PC concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc6.jpg" alt="napkin PC concept" /></p>
<p><em><strong>User Interface</strong><br />
The interface consists of any number of Napkins and one of the Pens. When powered by the Pen, the Napkin is a multi-touch input display which responds to human touch as well as the Pen. The intuitive use of a pen and paper is exploited by the design, making it very easy to use. Also the ability to work on multiple interfaces in parallel, instead of shuffling through windows on a single interface, makes multitasking much easier.</em></p>
<p><em><strong>Aesthetics</strong><br />
The Base station is designed to interact like a napkin holder. The user can grab an interface from the stack in the middle of the table. The computer itself is somewhat hidden in the Napkin holder, its only reminder being the OLED status display on the front. The user only really interacts with the Napkins and the Pens. This helps them maintain hands-on, creative freedom. The square Napkin form is used because it is modular, but also because it conveys the idea of being one of many. This helps the user stay relaxed and open minded because less importance is put on a single interface.</em></p>
<p><em><strong>Technical Aspects</strong><br />
The key technologies are full color e-Paper, multi-touch input, Inductive power circuits, and high speed RF wireless connections. The e-Paper is key because of its low power consumption, thinness and flexibility, and ability to retain an image without power. Multi-touch is simply the future of intuitive input that makes the PC fun, fast, and easy to use. The inductive power circuits are crucial because they allow wireless power transfer and make the interface Napkin simple and inexpensive enough to be used in large numbers. High speed RF continues to keep everything wireless and intuitively seamless.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc7.jpg" alt="napkin PC concept" /></p>
<p><em><strong>Ecology</strong><br />
The environmental sustainability of the PC is most innovative with the Napkin interface. It is the most numerous component and the one most likely to need replacing due to wear over a few years. Therefore it is beneficial to make it easy to recycle which is accomplished by powering it with an inductive circuit. This eliminates a hard-to-recycle internal battery.</em></p>
<p><em>The second, and likely more impactful, innovation is the use of the interface as an instant “print.” This eliminates the need for printers, paper, and ink, which are used in large amounts during the creative process.</em></p>
<p><em><strong>Manufacturability</strong><br />
The focus of the design is really in the interface – the Napkin and the Pen. Both have very limited actual function because they only relay information between the user and the base station. The Napkins are manufactured by adhering the layers of touch input, display, and power/communication circuit, between a protective plastic cover. The pens have a similar induction circuit and communication antenna set up along with a rechargeable battery to send power to the interface. The Base Station holds the actual PC, which is compact but powerful enough to handle multiple users.</em></p>
<p>Source : <a href="http://www.nextgendesigncomp.com/entrydetail.aspx?id=863">Next-Gen PC Design</a></p>
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		<item>
		<title>Palette-Digital Artist for Visual Art</title>
		<link>http://www.tuvie.com/palette-digital-artist-for-visual-art/</link>
		<comments>http://www.tuvie.com/palette-digital-artist-for-visual-art/#comments</comments>
		<pubDate>Wed, 26 Mar 2008 04:01:45 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/palette-digital-artist-for-visual-art</guid>
		<description><![CDATA[Paint goes into digital is nothing new, but this palette-digital will give a new standard in digitally painting. Use your fingers, no more mouse and keyboard, feel and touch your digital canvas and palette the same way as you use ordinary canvas and palette, but this time the result will automatically sync with your PC.
The [...]]]></description>
			<content:encoded><![CDATA[<p>Paint goes into digital is nothing new, but this palette-digital will give a new standard in digitally painting. Use your fingers, no more mouse and keyboard, feel and touch your digital canvas and palette the same way as you use ordinary canvas and palette, but this time the result will automatically sync with your PC.</p>
<p>The basic idea of the design background is the passion of human activities in visualizing graphic and colors trough basic painting activity. How the conservative ways and behavior are blended with digital-modern tools and people are brought into the basic feeling and sensing their old-fashion style in producing visual onto a media in term of digital life style.</p>
<p>Palette is a hardware system design concept that designated for digital artist, painter, design visualizer and people with passion in visual arts. The system were designed based on the background of basic painting behavior and its physiology activities. Palette is designed to have connectivity with other devices such main PC system, Main monitor or other wireless peripherals. connectivity between them are wireless and the user interface screen surface of the palette is using photo-optic visual sensor with color recognition as its main advantage.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/palette-digital-artist1.jpg" alt="palette digital artist concept" /></p>
<p>The innovative value of palette is its capability to recognize analog color into digital format and the concept of special computer which in the way of hardware and software structure are made specially for graphic-visual work.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/palette-digital-artist2.jpg" alt="next generation palette digital artist" /></p>
<p><span id="more-302"></span><br />
Palette&#8217;s physical form analogy is taken from wooden palette and reflect the concept of mix-figuratives form between &#8216;digital&#8217; and &#8216;analog&#8217;; classic meets modernity. The whole design are surfaced with black reflection glass-illuminating looks which combined with wooden coloring and texture in minor parts. The present and mix of black reflection and wooden fixtures emerge classy-modern status which based on the aesthetical concept of &#8220;conservative meets digital&#8221;. Hm&#8230;the words &#8220;conservative meets digital&#8221;, I couldn&#8217;t agree more.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/palette-digital-artist3.jpg" alt="palette digital artist pc concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/palette-digital-artist4.jpg" alt="palette digital artist" /></p>
<p>Source : <a href="http://www.gizmowatch.com/entry/touchscreen-digital-art/">GizmoWatch</a> via <a href="http://www.nextgendesigncomp.com/entrydetail.aspx?id=931">Next-Gen PC</a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Momenta &#8211; PC In Your Neck</title>
		<link>http://www.tuvie.com/momenta-pc-in-your-neck/</link>
		<comments>http://www.tuvie.com/momenta-pc-in-your-neck/#comments</comments>
		<pubDate>Thu, 21 Feb 2008 08:06:39 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Design Competition]]></category>
		<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Gadgets]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/momenta-pc-in-your-neck</guid>
		<description><![CDATA[Momenta is a neck-worn PC concept for Microsoft&#8217;s Next-Gen PC Design Competition. Momenta can records everything in a rolling buffer and continues to record until you tell it to stop. Triggered by increased heart rate, it captures those hilarious or exciting moments that are usually lost forever. Whether it&#8217;s an exciting sports experience, a funny [...]]]></description>
			<content:encoded><![CDATA[<p>Momenta is a neck-worn PC concept for Microsoft&#8217;s Next-Gen PC Design Competition. Momenta can records everything in a rolling buffer and continues to record until you tell it to stop. Triggered by increased heart rate, it captures those hilarious or exciting moments that are usually lost forever. Whether it&#8217;s an exciting sports experience, a funny social scene, the scene of an accident, etc. you can capture it and share it.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/momenta-neck-worn-pc1.jpg" alt="momenta neck-worn pc" /></p>
<p>Using the new light-weight Microsoft operating system, SLIM, this PC travels with you effortlessly. The projected touch-gesture interface allows you to interact with your software wherever you are without requiring interface peripherals but its wide-coverage 700 MHz WiFi wireless allows both connection to the web and to performance enhancing peripherals.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/momenta-neck-worn-pc2.jpg" alt="future momenta neck-worn pc" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/momenta-neck-worn-pc3.jpg" alt="momenta neck-worn next generation pc design" /></p>
]]></content:encoded>
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