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	<title>Future Technology &#187; Search Results  &#187;  computer user interfaces</title>
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	<link>http://www.tuvie.com</link>
	<description>Future Design, Technology, Industrial Design, Car Concept, Futuristic Gadget, and Product Concept</description>
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		<title>The Stream Modular System Concept from Barton Smith</title>
		<link>http://www.tuvie.com/the-stream-modular-system-concept-from-barton-smith/</link>
		<comments>http://www.tuvie.com/the-stream-modular-system-concept-from-barton-smith/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 06:58:30 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Gadgets]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/the-stream-modular-system-concept-from-barton-smith</guid>
		<description><![CDATA[The Stream concept is actually an amalgamation of Experience Modules (Memories, Media, Creations, Connections, Games, Documents), the Core Component, a Portable Display of 3.5”, Component Modules (processors, graphics, power, memory), Charging Cradle with Universal Charging Base. By creating this modular system, many advantageous features were introduced over the former products. This Steam adaptive system is [...]]]></description>
			<content:encoded><![CDATA[<p>The Stream concept is actually an amalgamation of Experience Modules (Memories, Media, Creations, Connections, Games, Documents), the Core Component, a Portable Display of 3.5”, Component Modules (processors, graphics, power, memory), Charging Cradle with Universal Charging Base. By creating this modular system, many advantageous features were introduced over the former products. This Steam adaptive system is more expandable and portable than any other current systems and it is offering more personal and natural experience for the user in a more user friendly environment. It can be a camera phone, a games console or an ultra-portable laptop, what the users desires it to be.</p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept1.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept2.jpg" alt="the stream concept" /></p>
<p><span id="more-2001"></span><br />
Barton explanations :<br />
Firstly is the idea that people can have only what they need, when they need it. This is due to the distinct separation of a computer’s functions into six categories called ‘experiences’. Currently, if a user wishes to purchase a computer purely for documenting and internet they must accept that it will come with processing power and features well beyond these needs. With the Stream concept, however, users would purchase only the Connections and Documents modules as well as the Core Component to perform only these functions. The Connections module also acts as a phone, which leads to the second benefit of this system.</p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept3.jpg" alt="the stream concept" /></p>
<p>Many users today are faced with both an overlap of functions, content and components. In the previous example, the user’s computer would be capable of making calls through VOIP (a technology most likely to overtake traditional GSM networks), however there is no way of taking this one component of the machine with them. Instead, they must purchase another product &#8211; a phone &#8211; to fulfill this need. But now they have two devices capable of making calls, browsing the internet, emailing and taking photos as well as two interfaces to learn. Another example is how users have music on both their computer and a portable device such as an iPod. Multiply this over the abundance of consumer products we possess, and the problem worsens exponentially. However because of the Experience Modules and the adaptive nature of Stream, this issue is eradicated. The device they use at home or the office is the same device they use in the car or on the bus. All that changes is the screen size and possibly the addition of  Component Modules.</p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept4.jpg" alt="the stream concept" /></p>
<p>The Component Modules are just as important to the system as the Experience Modules. Users who require greater processing power for activities such as gaming or high end design, still purchase the Core Component but also the necessary Component Modules to meet their needs. The Experience Modules are designed relative to their function. For example the Games and Connections modules have far more complex logic boards, capable of wireless connections to more powerful processors. This ensures that the price of the system is fair across all desired functions or experiences.</p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept5.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept6.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept7.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept8.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept9.jpg" alt="the stream concept" /></p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept10.jpg" alt="the stream concept" /></p>
<p>The Stream system is more portable and expandable than current systems, it offers a more natural and personal experience for the user and is more environmentally friendly in doing so. It can be an ultra-portable laptop, camera-phone, or games console. It is what the user wants it to be.</p>
<p style="text-align: center"><img src="http://www.tuvie.com/wp-content/uploads/the-stream-concept11.jpg" alt="the stream concept" /></p>
<p>Designer : <a href="http://www.expansiondesign.com/">Barton Smith</a></p>
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		<title>Napkin PC Concept by Avery Holleman Has Won Microsoft Next-Gen PC  Design Competition</title>
		<link>http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition/</link>
		<comments>http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 07:09:24 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/napkin-pc-concept-by-avery-holleman-has-won-microsoft-next-gen-pc-design-competition</guid>
		<description><![CDATA[Avery Holleman has developed a PC design that can turn out to be a very useful tool on your conference tables. Named as Napkin PC, the design resembles a Napkin holder, which combines multiple touch screen devices within a collaborative network. The digital pens which are a part of the device allow the users to [...]]]></description>
			<content:encoded><![CDATA[<p>Avery Holleman has developed a PC design that can turn out to be a very useful tool on your conference tables. Named as Napkin PC, the design resembles a Napkin holder, which combines multiple touch screen devices within a collaborative network. The digital pens which are a part of the device allow the users to draw on the touch screens what you would do with a pen on a napkin. As per the designer, the reason for creating the concept was to enable users to interact with any number of interfaces connected in the same network. Of course this is one napkin wherein one won&#8217;t feel embarrassed keeping notes. We already discussed some of Next Gen PC Design finalists, such as : <a href="http://www.tuvie.com/siafu-pc-design-with-full-spread-braill-layouts">Siafu PC Design</a>, <a href="http://www.tuvie.com/zen-pc-design-for-the-visually-impaired">Zen PC</a>, <a href="http://www.tuvie.com/yuno-pc-mug-concept">Yuno</a>, <a href="http://www.tuvie.com/momenta-pc-in-your-neck">Momenta Neck PC</a>, <a href="http://www.tuvie.com/the-cup-pc-concept-for-easy-intuitive-and-everyday-conduct">The Cup</a>, <a href="http://www.tuvie.com/clef-digital-music-note-stand-concept">CLEF</a> and <a href="http://www.tuvie.com/trvl-portable-pc-concept-for-travelers">TRVL</a>, and the winner goes to Napkin PC Concept, congratulation Avery!</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc1.jpg" alt="napkin PC concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc2.jpg" alt="future napkin PC" /></p>
<p><span id="more-535"></span><br />
From the website :</p>
<p><em><strong>Passion</strong><br />
The Napkin PC aims to bring out the creative passion of the user both individually and in group sessions. It encourages spreading out and allows for multiple creative workflows that can interact or just as easily stay independent. It encourages group interaction and collaboration by allowing any number of interfaces that can be passed around or pinned up, but which all communicate with a central network.</em></p>
<p><em><strong>Users’ Culture &amp; Lifestyle</strong><br />
The primary users are creative professionals including those in any field of design, but also expanding to include business and marketing professionals who use creative thinking to come up with business plans or marketing campaigns.</em></p>
<p><em>Their primary need is to have a simple system to help keep their creativity moving and maintain good collaborative communication. They want to drink a cup of coffee, pick up a pen and let their creativity flow, without having to sit down later to actually document and organize the information later.</em></p>
<p><em>The Napkin PC is a continuously additive system, where each new idea is already documented and organized with references and connections to related ideas. In addition each Napkin interface is an instant portal to the entire network giving quick and easy access and sharing of ideas and reference material.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc3.jpg" alt="napkin PC concept won Microsoft next-gen pc design" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc4.jpg" alt="napkin PC concept by avery holleman" /></p>
<p><em><strong>Market Viability</strong><br />
The design appeals to business professionals. It is ideal for work groups of around 6 people (a typical brainstorming meeting) although the system is easily expandable for larger business.</em></p>
<p><em>The viable markets are any business that works with creative professionals. Any company that relies on brainstorming and group collaboration would benefit from using a Napkin PC.</em></p>
<p><em>A secondary market is creative professionals who work alone or in smaller groups, but who want the same ability to spread out and use multiple workflows.</em></p>
<p><em><strong>Size</strong><br />
See page titled “Dimensions”</em></p>
<p><em>Napkin interface: 180mm x 180mm x 2mm<br />
Pen stylus: 140mm x 9mm x 10mm<br />
Base station: 160mm x 150mm x 150mm<br />
Mobile station: 45mm x 36mm x 15 mm</em></p>
<p><em><strong>Overview of Design</strong><br />
The Napkin PC is innovative because of its multi-flexibility. It can have multiple users, multiple interfaces, and multiple configurations. It breaks the PC down to only the interface— a pen and a space— and then gives you a multitude of both so you can let your creativity run wild.</em></p>
<p><em><strong>User &amp; Context</strong><br />
The users are creative professionals who work in collaborative groups. The PC is designed to be used for brainstorming, ideation, meetings, think tanks, etc. — anywhere where creativity is the driving force.</em></p>
<p><em><strong>Scenarios of Use</strong><br />
There are two new usage scenarios delivered by the PC. First is the brainstorming workflow. Creativity that normally starts on paper and whiteboards goes instead directly into the PC without the user changing their behavior. This creativity is richer because of the innumerable software tools and resources available on every Napkin interface. It can also be shared, compiled, and compared instantly for a smooth, speedy workflow.</em></p>
<p><em>The second scenario is a replacement for printing. Instead of ever putting ink on paper, the interfaces themselves instantly become “prints” when power is removed. They would then be used just like a print, pinned up, handed around, reviewed, etc. When the print is no longer needed the interface is simply returned to the base station as a fresh Napkin.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc5.jpg" alt="napkin PC concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc6.jpg" alt="napkin PC concept" /></p>
<p><em><strong>User Interface</strong><br />
The interface consists of any number of Napkins and one of the Pens. When powered by the Pen, the Napkin is a multi-touch input display which responds to human touch as well as the Pen. The intuitive use of a pen and paper is exploited by the design, making it very easy to use. Also the ability to work on multiple interfaces in parallel, instead of shuffling through windows on a single interface, makes multitasking much easier.</em></p>
<p><em><strong>Aesthetics</strong><br />
The Base station is designed to interact like a napkin holder. The user can grab an interface from the stack in the middle of the table. The computer itself is somewhat hidden in the Napkin holder, its only reminder being the OLED status display on the front. The user only really interacts with the Napkins and the Pens. This helps them maintain hands-on, creative freedom. The square Napkin form is used because it is modular, but also because it conveys the idea of being one of many. This helps the user stay relaxed and open minded because less importance is put on a single interface.</em></p>
<p><em><strong>Technical Aspects</strong><br />
The key technologies are full color e-Paper, multi-touch input, Inductive power circuits, and high speed RF wireless connections. The e-Paper is key because of its low power consumption, thinness and flexibility, and ability to retain an image without power. Multi-touch is simply the future of intuitive input that makes the PC fun, fast, and easy to use. The inductive power circuits are crucial because they allow wireless power transfer and make the interface Napkin simple and inexpensive enough to be used in large numbers. High speed RF continues to keep everything wireless and intuitively seamless.</em></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/napkin-pc7.jpg" alt="napkin PC concept" /></p>
<p><em><strong>Ecology</strong><br />
The environmental sustainability of the PC is most innovative with the Napkin interface. It is the most numerous component and the one most likely to need replacing due to wear over a few years. Therefore it is beneficial to make it easy to recycle which is accomplished by powering it with an inductive circuit. This eliminates a hard-to-recycle internal battery.</em></p>
<p><em>The second, and likely more impactful, innovation is the use of the interface as an instant “print.” This eliminates the need for printers, paper, and ink, which are used in large amounts during the creative process.</em></p>
<p><em><strong>Manufacturability</strong><br />
The focus of the design is really in the interface – the Napkin and the Pen. Both have very limited actual function because they only relay information between the user and the base station. The Napkins are manufactured by adhering the layers of touch input, display, and power/communication circuit, between a protective plastic cover. The pens have a similar induction circuit and communication antenna set up along with a rechargeable battery to send power to the interface. The Base Station holds the actual PC, which is compact but powerful enough to handle multiple users.</em></p>
<p>Source : <a href="http://www.nextgendesigncomp.com/entrydetail.aspx?id=863">Next-Gen PC Design</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>EyeMove PC Concept with Multi-Function Wireless Controller</title>
		<link>http://www.tuvie.com/eyemove-pc-concept-with-multi-function-wireless-controller/</link>
		<comments>http://www.tuvie.com/eyemove-pc-concept-with-multi-function-wireless-controller/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 09:59:38 +0000</pubDate>
		<dc:creator>TheFuture</dc:creator>
				<category><![CDATA[Designs and Concepts]]></category>
		<category><![CDATA[Personal Computer]]></category>

		<guid isPermaLink="false">http://www.tuvie.com/eyemove-pc-concept-with-multi-function-wireless-controller</guid>
		<description><![CDATA[The EyeMove PC is probably a great news for computer geeks. EyeMove PC is a new approach to home entertainment and computer user interfaces. This PC concept has small oval-shaped with built in projection lens controlled by a multi-function wireless controller. Place it vertical on a wall, horizontal on a stand, on your desk and [...]]]></description>
			<content:encoded><![CDATA[<p>The EyeMove PC is probably a great news for computer geeks. EyeMove PC is a new approach to home entertainment and computer user interfaces. This PC concept has small oval-shaped with built in projection lens controlled by a multi-function wireless controller. Place it vertical on a wall, horizontal on a stand, on your desk and project your programs, movies, games anywhere you like. With the wireless controller you can forget the old mouse, your keyboard, joystick , you have it all in one with a touch screen wireless controller.</p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/eyemove-pc-concept1.jpg" alt="eyemove pc concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/eyemove-pc-concept2.jpg" alt="eyemove pc concept" /></p>
<p style="text-align: center"><img src="http://imagesme.net/tuvie/eyemove-pc-concept3.jpg" alt="eyemove pc concept" /></p>
<p>Designer : Ricardo Baiao</p>
]]></content:encoded>
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